Year 7 have begun exploring how to code onscreen graphic objects in Computing, writing the necessary Swift programming language commands to create and precisely plot circles with varied radius and color properties.
Adding .isDraggable functionality has made for highly addictive dragging of their shapes around the screen, paving the way for exploring other geometric shapes in coming lessons and emerging thoughts around how to develop a simple intuitive app suitable for Pre-Prep pupils from these possibilities.
Having now introduced Sprite graphics, which mean that objects can respond to onscreen gravity, capturing all of the objects in their screenshots before they flew off the screen at varied angles has been challenging, though the common thread amongst them all is that they are certainly getting dotty in Computing!
Key Stage 3 Computing Objectives:
- Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems
- Create digital artefacts for a given audience, with attention to trustworthiness, design and usability